Difference between revisions of "Adept"

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|attackf=2
 
|attackf=2
 
|bonus1=You learn a single Elite [[Spell list|spell]] or [[Rune casting|rune]].
 
|bonus1=You learn a single Elite [[Spell list|spell]] or [[Rune casting|rune]].
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of directed effort. Note that you can't cast a spell or charge a rune circle unless you have the appropriate [[Gem|Gem(s)]].
+
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 30 minutes of directed effort. Note that you can't cast a spell or charge a rune circle unless you have the appropriate [[Gem|Gem(s)]].
 
|bonus3=You can learn any Common [[Spell list|spell]] by studying it for 20 hours, either written down or by having someone who can cast it cast it repeatedly for you. Each spell learned in this way increases your point value by 1. You can write down Common [[Spell list|spells]].
 
|bonus3=You can learn any Common [[Spell list|spell]] by studying it for 20 hours, either written down or by having someone who can cast it cast it repeatedly for you. Each spell learned in this way increases your point value by 1. You can write down Common [[Spell list|spells]].
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Revision as of 08:14, 14 June 2013

Adept
Elite Tier Expertise
Prerequisites  Apprentice
Bonuses:
♦ You learn a single Elite spell or rune.
♦ You gain one Elite charge. You can recharge all your Elite charges with 30 minutes of directed effort. Note that you can't cast a spell or charge a rune circle unless you have the appropriate Gem(s).
♦ You can learn any Common spell by studying it for 20 hours, either written down or by having someone who can cast it cast it repeatedly for you. Each spell learned in this way increases your point value by 1. You can write down Common spells.
Special: This class may be taken multiple times.