Difference between revisions of "Adept"

From Gempunks
Jump to: navigation, search
(putting a cost on omniscience)
 
 
(9 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
|name=Adept
 
|name=Adept
 
|tier=Elite
 
|tier=Elite
|prerequisites=[[Apprentice]]
+
|bonus1=You learn a single Elite [[Spell list|spell]].
|adf=2 |gdf=0 |willf=4 |fortitudef=2
+
|bonus2=You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate [[Gem|Gem(s)]].
|attackf=2
+
|bonus3=You can attune an Elite spell you know to a non-implanted gem you are holding that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes a [[move action]].
|bonus1=You learn a single Elite [[Spell list|spell]] or [[Rune casting|rune]].
+
|bonus4=You can handle implanting one additional gem without problems.
|bonus2=You gain one Elite charge. You can recharge all your Elite charges with 1 hour of directed effort. Note that you can't cast a spell or charge a rune circle unless you have the appropriate [[Gem|Gem(s)]].
+
|bonus3=You can learn any Common [[Spell list|spell]] by studying it for 20 hours, either written down or by having someone who can cast it cast it repeatedly for you. Each spell learned in this way increases your point value by 1. You can write down Common [[Spell list|spells]].
+
 
|special=This class may be taken multiple times.
 
|special=This class may be taken multiple times.
 
}}
 
}}

Latest revision as of 22:52, 15 February 2018

Adept
Elite Tier Expertise
Bonuses:
♦ You learn a single Elite spell.
♦ You gain one Elite charge. Note that you can't cast a spell unless you have the appropriate Gem(s).
♦ You can attune an Elite spell you know to a non-implanted gem you are holding that has one of its color(s), replacing whatever spell was attuned to that gem before. This takes a move action.
♦ You can handle implanting one additional gem without problems.
Special: This class may be taken multiple times.