Difference between revisions of "Adding and removing content"

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Revision as of 17:55, 19 December 2015

Adding and Removing Content

The balance of Gempunks is not particularly dependent on specific hard counters to things, so adding or removing content without completely examining the consequences will not necessarily throw the game into chaos. Do, however, tell the players about any content you remove in advance, so they can try to make informed decisions when designing their characters. While you may wish to keep some of the content you add secret, so that the players have to figure out what's going on in game, once they do you should allow them to deploy those things in their own forces: learning and commandeering an enemy's mysterious weapons can be very satisfying.

Adding powerful content changes the game in significant ways. That's good; if you're adding something, presumably that's because you want the game to change. However, a strong enough hammer turns the game into whack-a-mole: the danger of adding powerful things is that it potentially renders many other options unusable and makes the gameplay much more trivial.