Difference between revisions of "Acoustic resonance device"

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m (Foxwarrior moved page Harmonic wave device to Acoustic resonance device without leaving a redirect)
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{{Gear
 
{{Gear
|name=Harmonic Wave Device
+
|name=Acoustic Resonance Device
 
|technologies=Directed Sound
 
|technologies=Directed Sound
 
|itemtype=Weapon
 
|itemtype=Weapon
Line 7: Line 7:
 
|handedness=Can only be used one-handed.
 
|handedness=Can only be used one-handed.
 
|points=15 |weight=3 kilograms
 
|points=15 |weight=3 kilograms
|effect1=When it deploys, the Harmonic Wave Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter [[blast]] that travels inside and only inside the material and does not hit targets outside of the material. The [[blast]] hits automatically and deals 1d6+4 Noise damage on the first round, and gets +1 Noise damage for every consecutive round.
+
|effect1=When it deploys, the Acoustic Resonance Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter [[blast]] that travels inside and only inside the material and does not hit targets outside of the material. The [[blast]] hits automatically and deals 1d6+4 Noise damage on the first round, and gets +1 Noise damage for every consecutive round.
|effect2=The Harmonic Wave Device has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without deploying the device.
+
|effect2=The Acoustic Resonance Device has a wireless connection, which may be activated or deactivated as a [[standard action]]. If it's armed, the creature must have a password or [[hacking|Hack]] the device in order to change the wireless without deploying the device.
|effect3=The Harmonic Wave Device has a [[Hacking|Hackability Score]] of 6, and detonates when it detects a hacking attempt.
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|effect3=The Acoustic Resonance Device has a [[Hacking|Hackability Score]] of 6, and detonates when it detects a hacking attempt.
|special=Placing the Harmonic Wave Device is a [[heavy]] attack. When placed, you may choose the detonation method:
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|special=Placing the Acoustic Resonance Device is a [[heavy]] attack. When placed, you may choose the detonation method:
:Timed: The Harmonic Wave Device explodes after a specified period of time.
+
:Timed: The Acoustic Resonance Device explodes after a specified period of time.
:Remote: The Harmonic Wave Device uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]].
+
:Remote: The Acoustic Resonance Device uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a [[cheap action]].
:Tripmine: The Harmonic Wave Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Harmonic Wave Device is placed.
+
:Tripmine: The Acoustic Resonance Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Acoustic Resonance Device is placed.
 
}}
 
}}

Revision as of 20:46, 16 November 2013

Acoustic Resonance Device
Weapon
Coins 150
Weight 3 kilograms
Technologies: Directed Sound
Reload Time: Recharging takes 1 round per 2 Power.
Ammunition: It costs 1 Power per round of damage, and can store up to 5 Power.
Handedness: Can only be used one-handed.
Effects: When it deploys, the Acoustic Resonance Device damages whatever structure it is attached to, attacking that material specifically with a 30 meter blast that travels inside and only inside the material and does not hit targets outside of the material. The blast hits automatically and deals 1d6+4 Noise damage on the first round, and gets +1 Noise damage for every consecutive round.
The Acoustic Resonance Device has a wireless connection, which may be activated or deactivated as a standard action. If it's armed, the creature must have a password or Hack the device in order to change the wireless without deploying the device.
The Acoustic Resonance Device has a Hackability Score of 6, and detonates when it detects a hacking attempt.
Special: Placing the Acoustic Resonance Device is a heavy attack. When placed, you may choose the detonation method:
Timed: The Acoustic Resonance Device explodes after a specified period of time.
Remote: The Acoustic Resonance Device uses a wireless connection to accept a detonation command. Falsifying a detonation command has a difficulty of 4. Sending the real detonation command is a cheap action.
Tripmine: The Acoustic Resonance Device uses an auditory perception of 1 to observe its surroundings. When it detects a creature or vehicle over a specified size, it detonates. Tripmine mode does not start until 2 rounds after the Acoustic Resonance Device is placed.