Difference between revisions of "Acid blood"

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(no dissolving sniper rifles with splashback from three kilometers away)
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|name=Acid Blood |tier=Common |classtype=Genomorph
 
|name=Acid Blood |tier=Common |classtype=Genomorph
 
|prerequisites=None.
 
|prerequisites=None.
|adf=1 |gdf=2 |fortitudef=1
+
|adf=1 |gdf=2
 
|attackf=2 |stealthf=1
 
|attackf=2 |stealthf=1
 
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
 
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).

Revision as of 03:03, 17 April 2013

Acid Blood
Common Tier Genomorph
Prerequisites  None.
Bonuses:
♦ Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an unarmed attack).
♦ You can secrete acid at will, dealing +1 Acid damage with Unarmed attacks.
♦ You are immune to Acid damage.