Difference between revisions of "Acid blood"

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(Created page with "{{Cyberclass |name=Acid Blood |tier=Common |classtype=Genomorph |prerequisites=None. |adf=1 |gdf=2 |fortitudef=1 |attackf=2 |stealthf=1 |bonus1=Any attack which wounds you inf...")
 
(no dissolving sniper rifles with splashback from three kilometers away)
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|adf=1 |gdf=2 |fortitudef=1
 
|adf=1 |gdf=2 |fortitudef=1
 
|attackf=2 |stealthf=1
 
|attackf=2 |stealthf=1
|bonus1=Any attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
+
|bonus1=Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an [[unarmed]] attack).
 
|bonus2=You can secrete acid at will, dealing +1 Acid damage with [[Unarmed]] attacks.
 
|bonus2=You can secrete acid at will, dealing +1 Acid damage with [[Unarmed]] attacks.
 
|bonus3=You are immune to Acid damage.
 
|bonus3=You are immune to Acid damage.
 
}}
 
}}

Revision as of 05:26, 8 February 2013

Acid Blood
Common Tier Genomorph
Prerequisites  None.
Bonuses:
♦ Any melee attack which wounds you inflicts 1d6 Acid damage on the weapon (or the creature, in the case of an unarmed attack).
♦ You can secrete acid at will, dealing +1 Acid damage with Unarmed attacks.
♦ You are immune to Acid damage.