2/random items

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Random Starting Equipment

Random Items.png

When starting with significantly more than 5000 copper, picking starting items can take too long. By randomizing players' starting equipment, the process can be significantly shortened, and players end up finding uses for items they would not normally consider purchasing.

This randomization process can also be used for DM-controlled forces.

The Process

1. Roll for a magic item.

2. Decide how many of this item you would like. If 1 or more, return to step 1. Otherwise, proceed to step 3.

3. Spend remaining copper on gems and mundane equipment.

Optionally, to enforce a specific gem culture, the player may declare in advance that they will ignore any roll that results in items that use certain specified color(s) of gems.

Charts

Primary Chart

Roll (2d6) Subchart
2-4 Armor
5-7 Weapons
8-10 Devices (Cheap)
11-12 Devices (Expensive)

Weapons

Roll (d100) Item
1-2 Inferno blade
3-4 Gauntlet of chewing
5-6 Knife of spell devouring
7-8 Melter cannon
9-10 Skip cannon
11-12 Fire bomb
13-14 Spacehammer
15-16 Croquet mallet
17-18 Mindslicer
19-20 Extradimensional shovel
21-22 Warpbalest
23-24 Interdictor bolt
25-26 Warp orb
27-28 Brain lock
29-30 Metempsychotic sickle
31-32 Willcrusher
33-34 Soul jar
35-36 Gravity's bow
37-38 Soporific arrow
39-40 Fascinating trinket
41-42 Bonebiter spear
43-44 Blade of purification
45-46 Shadestar
47-48 Shadow dagger
49-50 Boneshooter
51-52 Puppeteer's gauntlet
53-54 Brightmouse
55-56 Sword of the storm
57-58 Lightning whip
59-60 Thunder maul
61-62 Ice fan
63-64 Bubble blaster
65-66 Dentures of bloodsucking
67-68 Claw bracelet
69-70 Rock sprayer
71-72 Mewling-tube
73-74 Ugly stick
75-76 Antenna bow
77-78 Duster rod
79-80 Earthball bomb
81-82 Ceremonial knife
83-84 Void axe
85-86 Hero's blade
87-88 Black blade of integrity
89-90 Hand, basket
91-92 Firebelcher
93-94 Time boulder
95-96 Bonespray shell
97-98 Bounceback ballista
99-100 Roll again

Armor

Roll (d10) Item
1 Nothingness armor
2 Mind barrier
3 Illusory armor
4 Reactive armor
5 Kinetic armor
6 Quill amulet
7 Thessian armor
8 Warhamster's battle regalia
9 Immovable shield
10 Void plate

Devices (Cheap)

Roll (d100) Item
1-2 Blitz boots
3-4 Bone cocoon choker
5-6 Brain extractor
7-8 Bridge of belief
9-10 Cauldron of devotions
11-12 Crown of biohazards
13-14 Crown of champions
15-16 Crown of comprehension
17-18 Crown of conviction
19-20 Crown of electric attraction
21-22 Crown of fire control
23-24 Crown of synergy
25-26 Crown of the lich king
27-28 Dark sun
29-30 Decanter of timestone consecration
31-32 Detonation boots
33-34 Earring of power
35-36 Enmity bracelet
37-38 Explorer's top
39-40 Frame of airsteel manufacture
41-42 Gravedirt coffin
43-44 Hip flask of altered metabolism
45-46 Hydraulic power generator
47-48 Lantern
49-50 Projection sheet
51-52 Recording skull
53-54 Reflection boots
55-56 Robes of timestone permeability
57-58 Sack of bones
59-60 Shadeless cape
61-62 Skeleton key
63-64 Spectation screen
65-66 Stonefoot ring
67-68 Sympathetic fireplace
69-70 Tight clothing
71-72 Water pack
73-74 Whistle
75-100 Roll again

Devices (Expensive)

Roll (d100) Item
1-3 Airboxing suit
4-6 Beacon of aspatiality
7-9 Castle heart
10-12 Cataclysm staff
13-15 Cold terror discs
16-18 Corpse mirror
19-21 Crystal ball
22-24 Delayed door
25-27 Discworm
28-30 Dreamsharer
31-33 Elite wand
34-36 Euphio box
37-39 Friendship bracelet attunement device
40-42 Helm of Mana Collection
43-45 Helm of Overchanneling
46-48 History drill
49-51 Jetpack
52-54 Legend wand
55-57 Mansion door
58-60 Mundanity shrine
61-63 Necromantic emanator
64-66 Paragon wand
67-69 Portable hole
70-72 Seven league boots
73-75 Tablet of Forgotten Realms
76-78 Thermal lifting discs
79-81 Time beacon
82-84 Time keeper
85-87 Unlimited furnace
88-100 Roll again

Roll

The following item has been randomly selected according to the above rules.

2/sack of bones