Claw mound
Claw Mound
The claw mound is a shambling mass of claw bones. It has an essentially unlimited number of "hands", and its unarmed attacks deal +2 damage. For every wound it takes, a scuttling claw is flung 10 meters in a random direction. By moving onto the claw mound, the scuttling claw may merge with the mound to heal 1 of the mound's wounds. As a cheap action, the claw mound may inflict 1 wound on itself, and choose the direction to fling the created scuttling claw.
Claw mounds and scuttling claws are undead, and survive on a diet of bones. They cannot hear. They are not particularly smart, and cannot speak. They get -1 to Perception in bright light.
Claw Mound Elite — 70 points
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AD 9 (17 factor) GD 9 (23 factor) Will 2 (5 factor) HP 4 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 0 Perception 3 (2 factor) Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 8 meter land speed with 0.5 meter jump. | |
Size 4 meters Reach 1 meter | |
Weight 1440 Kilograms | |
Skills Strongman +4 |
The unarmed attacks of scuttling claws also deal +2 damage, but each claw only has one hand. If a spawned scuttling claw would put you over your point limit, it dies.
Scuttling Claw Common — 10 points
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AD 6 (3 factor) GD 5 (0 factor) Will 0 (0 factor) HP 1 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 (4 factor) Perception 2 Agility {{{agility}}} | |
Fear Response Frenzy | |
Descriptors {{{descriptors}}} | |
Movement 12 meter land speed with 2 meter jump. | |
Size 0.5 meters Reach 1 meter | |
Weight 3 Kilograms | |
Skills Strongman -1 |
Advancement
Clawtillery (10 points): When the claw mound uses a cheap action to throw a scuttling claw, it may fling the claw up to 60 meters.
Burning Hands (10 points, and 1 point per claw): The claw mound and the scuttling claws can choose to deal Heat damage with their unarmed attacks. When they do, anything wounded by the attack is lit on fire.