Orc
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Orc
Part Cactus, part Human, these green desert-dwellers have a strong desire to form mobs every five years, for a period of about three months each time. When in mobs like this, they seldom manage to stay supplied with provisions, so mobbing times usually result in them deciding to raid nearby settlements.
For this reason, Blood Humans and Orcs are especially antagonistic towards each other.
Base Stats
Orc Common — 3 points
| |
AD 5 GD 5 Will 0 HP 1 Toughness 4 | |
Accuracy 0 Save DC 6 | |
Stealth 0 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Living ] | |
Movement 10 meter land with 0.5 meter jump. 3 meter swim with -2 meter sink. | |
Size 1 meter Reach 1 meter | |
Weight 50-100 Kilograms | |
Race Orc |
When the Orc is hit with an unarmed attack, the attacker takes 1d6-2 Physical damage.
Unlike most creatures, Orcs die at -4 HP instead of -2.