Difference between revisions of "Power armor"
From Gempunks
Foxwarrior (Talk | contribs) (reducing the HP of armors is always a good thing) |
Foxwarrior (Talk | contribs) (Being able to be detected by TEMPEST is built into Power Regeneration now you know) |
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|itemtype=Armor | |itemtype=Armor | ||
|technologies=Miniaturized Fission | |technologies=Miniaturized Fission | ||
− | |points= | + | |points=20 |weight=60 [[Kilograms]] |
|stattrade=+1 [[GD]], -1 [[AD]], -2 [[Stealth]], -4 [[Agility]], -4 [[Legerdemain]] | |stattrade=+1 [[GD]], -1 [[AD]], -2 [[Stealth]], -4 [[Agility]], -4 [[Legerdemain]] | ||
|special=Power armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 7 [[Toughness]]. | |special=Power armor counts as an obstacle for firing through, or [[total cover]], attacker's choice. Its [[AD]] is the same as its wearer's, and it has 2 [[HP]] and 7 [[Toughness]]. | ||
− | |effect1=While active, | + | |effect1=While active, your [[Strongman]] is set to 4 if it was lower, but the Power Armor drains 2 [[Power]] per round. Activating or deactivating the Power Armor is a [[move action]]. For Power Armor built for larger creatures than 1 meter, the Power Armor gives another +2 [[Strongman]] and drains another 1 [[Power]] per round for each doubling in size; for Power Armor built for creatures smaller than 1 meter, it gives -2 [[Strongman]] and drains 1 less [[Power]] per round (minimum 1 [[Power]] per round) for each halving in size. |
− | |effect2=You get +2 [[Power Regeneration]] | + | |effect2=You get +2 [[Power Regeneration]]. |
}} | }} |
Revision as of 23:45, 15 February 2015
Power Armor Armor
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Coins 200 Weight 60 Kilograms
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Technologies: Miniaturized Fission | |
+1 GD, -1 AD, -2 Stealth, -4 Agility, -4 Legerdemain | |
Effects: While active, your Strongman is set to 4 if it was lower, but the Power Armor drains 2 Power per round. Activating or deactivating the Power Armor is a move action. For Power Armor built for larger creatures than 1 meter, the Power Armor gives another +2 Strongman and drains another 1 Power per round for each doubling in size; for Power Armor built for creatures smaller than 1 meter, it gives -2 Strongman and drains 1 less Power per round (minimum 1 Power per round) for each halving in size. | |
You get +2 Power Regeneration. | |
Special: Power armor counts as an obstacle for firing through, or total cover, attacker's choice. Its AD is the same as its wearer's, and it has 2 HP and 7 Toughness. |