Difference between revisions of "Molotov cocktail"
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Foxwarrior (Talk | contribs) (Created page with "{{Gear |name=Molotov Cocktail |itemtype=Weapon |points=0.2 |weight=0.5 kilograms |range=5m/15m |handedness=Can only be used one-handed. |effect1=After it is thrown, the mo...") |
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|handedness=Can only be used one-handed. | |handedness=Can only be used one-handed. | ||
|effect1=After it is thrown, the molotov cocktail releases burning chemicals in a 5 meter [[blast]], lighting all creatures and objects in the area [[on fire]]. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | |effect1=After it is thrown, the molotov cocktail releases burning chemicals in a 5 meter [[blast]], lighting all creatures and objects in the area [[on fire]]. Creatures in the blast when it is thrown may take an [[immediate action]] to attempt a DC 8 [[Acrobatics]] check; if successful, the creature may move one-quarter of one of its non-Run speeds. | ||
− | |special=When thrown, target a place on the ground and attack against [[AD]] 8. If you miss, the cocktail lands 1 meter away from the target place for every point by which you miss. On a natural 1, you always miss by at least 5 meters. Throwing the cocktail is a [[Heavy]] attack. | + | |special=When thrown, target a place on the ground and attack against [[AD]] 8. If you miss, the cocktail lands 1 meter away from the target place for every point by which you miss, in a random direction. On a natural 1, you always miss by at least 5 meters. Throwing the cocktail is a [[Heavy]] attack. |
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Revision as of 04:57, 5 December 2013
Molotov Cocktail Weapon
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Coins 2 Weight 0.5 kilograms
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Range: 5m/15m | |
Handedness: Can only be used one-handed. | |
Effects: After it is thrown, the molotov cocktail releases burning chemicals in a 5 meter blast, lighting all creatures and objects in the area on fire. Creatures in the blast when it is thrown may take an immediate action to attempt a DC 8 Acrobatics check; if successful, the creature may move one-quarter of one of its non-Run speeds. | |
Special: When thrown, target a place on the ground and attack against AD 8. If you miss, the cocktail lands 1 meter away from the target place for every point by which you miss, in a random direction. On a natural 1, you always miss by at least 5 meters. Throwing the cocktail is a Heavy attack. |