Difference between revisions of "Machinegun"
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|damage=1d6+1 Physical | |damage=1d6+1 Physical | ||
|points=6 |weight=8 [[Kilograms]] | |points=6 |weight=8 [[Kilograms]] | ||
− | |range= | + | |range=60m/200m/1000m |
|reload=[[Standard action]] to replace the clip. | |reload=[[Standard action]] to replace the clip. | ||
|handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |handedness=Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. |
Revision as of 17:09, 21 August 2013
Machinegun Weapon
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Coins 60 Weight 8 Kilograms
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Damage: 1d6+1 Physical | |
Range: 60m/200m/1000m | |
Reload Time: Standard action to replace the clip. | |
Ammunition: A clip is good for 30 attacks, and weighs 5 Kilograms. | |
Handedness: Reloading requires two hands. Firing can be done in one hand with a -4 penalty to attack, or with two hands for no penalty. | |
Effects: When used to perform a Ranged Guard, you may accept a -2 penalty to all attacks during the Ranged Guard in exchange for being able to take as many attacks as there are opportunities for them. | |
Special: The Machinegun is a Gun. |