Difference between revisions of "Kinetic armor"
From Gempunks
Foxwarrior (Talk | contribs) |
Foxwarrior (Talk | contribs) (some of those are normally the same) |
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|chakra=Heart | |chakra=Heart | ||
|effect1={{Icon|Pink}} When an attack that deals Physical damage would wound you, it [[fling|flings]] you backwards 2 meters per wound instead. Because the affected region is accelerated first, the inevitable spin increases the [[Acrobatics]] check DC to remain standing by 8. | |effect1={{Icon|Pink}} When an attack that deals Physical damage would wound you, it [[fling|flings]] you backwards 2 meters per wound instead. Because the affected region is accelerated first, the inevitable spin increases the [[Acrobatics]] check DC to remain standing by 8. | ||
+ | |special=Kinetic Armor comes in variants for other damage types: Thermodynamic for Heat damage, Cryonic for Cold damage, Sonic for Noise damage, Chemical for Acid damage, Magnetic for Electricity damage, and Photonic for Light damage. | ||
}} | }} | ||
</onlyinclude> | </onlyinclude> | ||
[[Category:Item]] | [[Category:Item]] |
Revision as of 21:51, 1 January 2014
Kinetic Armor Magic Armor
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This appears to be a set of bright pink bracers, shoulder pads, leg plate, and belt. | |
Value 12000 copper Weight 4 kilograms
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Chakra: Heart | |
Effects: When an attack that deals Physical damage would wound you, it flings you backwards 2 meters per wound instead. Because the affected region is accelerated first, the inevitable spin increases the Acrobatics check DC to remain standing by 8. | |
Special: Kinetic Armor comes in variants for other damage types: Thermodynamic for Heat damage, Cryonic for Cold damage, Sonic for Noise damage, Chemical for Acid damage, Magnetic for Electricity damage, and Photonic for Light damage. |