Difference between revisions of "Pheromones (Arthropus)"
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Revision as of 18:27, 19 December 2015
Pheromones Elite Tier Expertise
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Prerequisites Arthropus race. | |
Bonuses: | |
♦ You can release calming pheromones that soothe people as a standard action. Make a ranged attack against GD against all other creatures in a 5 meter Muscle-Area blast: creatures you hit get a -3 penalty to Will Saves and Insight and treat all Insight checks against them as being 3 points higher. This effect lasts for 5 rounds. | |
♦ You can release intimidating pheromones that terrify people as a standard action. Creatures in a 5 meter Muscle-Area blast find you Frightening. After 5 rounds, creatures who were still suffering from this fear automatically recover. | |
♦ You can suppress your scent as a standard action. This lasts until you use a pheromone ability, and quarters the distance at which you can be smelled. |