Difference between revisions of "Foot swap"
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|action=Dance | |action=Dance | ||
|casttime=[[Standard action|Standard Action]] | |casttime=[[Standard action|Standard Action]] | ||
+ | |descriptors=[ [[Magic-Targets]] ] | ||
|target=A creature to whom you are connected via solids within 60 meters. | |target=A creature to whom you are connected via solids within 60 meters. | ||
|effect=If you hit the target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and makes them [[flat-footed]]. The feet can be broken back into place with a single successful [[cut out]]. | |effect=If you hit the target with an attack against [[GD]], the target's feet are swapped. This halves their [[land speed]] for 1d6 rounds, and makes them [[flat-footed]]. The feet can be broken back into place with a single successful [[cut out]]. |
Revision as of 06:59, 1 February 2015
Foot Swap Common
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[ Magic-Targets ] | |
Target: A creature to whom you are connected via solids within 60 meters. | |
Effect: If you hit the target with an attack against GD, the target's feet are swapped. This halves their land speed for 1d6 rounds, and makes them flat-footed. The feet can be broken back into place with a single successful cut out. | |
Ritual Mode: Cast as a ritual, the target's feet are swapped for fins. The penalty to land speed also lasts until cut out, but half that penalty is added as a bonus to swim speed. |