Difference between revisions of "Moneybags"
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|target=See effect | |target=See effect | ||
|effect=Make a normal [[Heavy Attack]], using a Moneybags special weapon which uses 1000 [[copper]] for ammunition. [[Copper]] used in this way is flung at the target, but not destroyed. It deals 1d6+2 Physical damage, and has a 100m/300m range. | |effect=Make a normal [[Heavy Attack]], using a Moneybags special weapon which uses 1000 [[copper]] for ammunition. [[Copper]] used in this way is flung at the target, but not destroyed. It deals 1d6+2 Physical damage, and has a 100m/300m range. | ||
− | |ritual=For a brief instant, you become aware of all unattended earth, rock, gems, and metal within | + | |ritual=For a brief instant, you become aware of all unattended earth, rock, gems, and metal within 100 meters. You can also detect implanted gems in the area. |
|uniqueboosts=''Wheel Of Money (+1 Tier):'' Use 4000 additional [[copper]]. The Moneybags weapon deals +1 damage, and can arc and curve around along a flat plane parallel to the path to the target; it cannot get through passages smaller than 2 meters wide, or travel more than 600 meters total. | |uniqueboosts=''Wheel Of Money (+1 Tier):'' Use 4000 additional [[copper]]. The Moneybags weapon deals +1 damage, and can arc and curve around along a flat plane parallel to the path to the target; it cannot get through passages smaller than 2 meters wide, or travel more than 600 meters total. | ||
Latest revision as of 21:23, 15 February 2018
, Moneybags Elite
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You levitate the coinage and fling it with great force. | |
[ Magic-Damage ] | |
Target: See effect | |
Effect: Make a normal Heavy Attack, using a Moneybags special weapon which uses 1000 copper for ammunition. Copper used in this way is flung at the target, but not destroyed. It deals 1d6+2 Physical damage, and has a 100m/300m range. | |
Ritual Mode: For a brief instant, you become aware of all unattended earth, rock, gems, and metal within 100 meters. You can also detect implanted gems in the area. | |
Unique Boosts: Wheel Of Money (+1 Tier): Use 4000 additional copper. The Moneybags weapon deals +1 damage, and can arc and curve around along a flat plane parallel to the path to the target; it cannot get through passages smaller than 2 meters wide, or travel more than 600 meters total.
Money Madness (+2 Tiers): The spell becomes Bound to you, and grants you the Moneybags special weapon for as long as it is bound. Cash Explosion (+1 Tier): Upon hitting its target, the money scatters in every direction, attacking all other creatures and unattended objects in a 3 meter spray for 1d6 Physical damage. The cash explosion can be heard from 300 meters away. Show Me The Money (+0 Tiers): You can cast Moneybags's Ritual mode as a standard action. |