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− | Various modifiers affect the Stealth of a creature relative to its observer:
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− | '''Visual''': Visual Perception is irrelevant for things for which you don't have line of sight to them or their reflection or shadow.
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− | :''Partial Concealment'': +1 Stealth. Shadows, mist, crowds, walls, and so on.
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− | :''Distance'': +1 Stealth for being 15m or more away, +2 Stealth instead for being 60m or more away, or +3 Stealth for being 1 km or more away.
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− | '''Auditory''': Can only pick out general direction and distance.
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− | :''Ambient Noise'': +1 Stealth. Multiple conversations, machinery, and so on.
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− | :''Distance'': +1 Stealth for being 10m or more away, +2 Stealth instead for being 30m or more away, or +3 Stealth for being 500 m or more away.
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− | :''Obstruction'': +1 Stealth. Sound-dampening walls.
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− | '''Thermosympathetic''': Thermosympathetic sense allows you to detect warm bodies and fires. Creatures do not normally possess a Thermosympathetic sense.
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− | :''[[Undead]]'': +1 Stealth.
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− | :''Not [[on fire|On Fire]]'': +2 Stealth.
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− | :''Distance'': +1 Stealth for being 15m or more away, +2 Stealth instead for being 60m or more away, or +3 Stealth for being 1 km or more away.
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− | '''Any Sense''': The following modifiers apply to all senses.
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− | :''Running'': -1 Stealth if you Run on your turn.
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− | :''Attacking'': -1 Stealth if you attack on your turn.
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− | :''Attacking Target'': -1 Stealth against the target you attack.
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− | [[Category:Base Rules]]
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