Difference between revisions of "Hero"
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|bonus1=You may have slightly more [[Abilities]] than normal. The maximum number of abilities you may have total increases depending on your tier (+1 for Common, +2 for Elite, +3 for Paragon, +4 for Legend). | |bonus1=You may have slightly more [[Abilities]] than normal. The maximum number of abilities you may have total increases depending on your tier (+1 for Common, +2 for Elite, +3 for Paragon, +4 for Legend). | ||
|bonus2=When you would die, roll 1d10. On a 4 or greater, you are merely knocked [[unconscious]]. After an hour, if you're still in a state that would normally kill you, you die (this causes you to roll again). | |bonus2=When you would die, roll 1d10. On a 4 or greater, you are merely knocked [[unconscious]]. After an hour, if you're still in a state that would normally kill you, you die (this causes you to roll again). | ||
− | |special=Each player may have the Hero class on one of their characters for free, unless any of their characters have [[ | + | |special=Each player may have the Hero class on one of their characters for free, unless any of their characters have [[Semi-Hero]]. |
}} | }} |
Revision as of 16:56, 21 August 2013
Hero Special Tier Expertise
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Prerequisites None | |
Bonuses: | |
♦ You may have slightly more Abilities than normal. The maximum number of abilities you may have total increases depending on your tier (+1 for Common, +2 for Elite, +3 for Paragon, +4 for Legend). | |
♦ When you would die, roll 1d10. On a 4 or greater, you are merely knocked unconscious. After an hour, if you're still in a state that would normally kill you, you die (this causes you to roll again). | |
Special: Each player may have the Hero class on one of their characters for free, unless any of their characters have Semi-Hero. |