Difference between revisions of "Fighter jet"
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|size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] | |size=9 meters |reach=0 meters |carrying=3000 [[kilograms]] | ||
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+ | The Fighter Jet can be equipped with forward-firing weapons. | ||
===== Options ===== | ===== Options ===== |
Revision as of 07:03, 9 March 2013
Fighter Jet
Fighter Jet Paragon — 120 points
| |
AD 10 (30 factor) GD 9 (24 factor) Will 0 (0 factor) HP 6 Toughness 5 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth -1 Perception {{{perception}}} Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement {{{movement}}} | |
Size 9 meters Reach 0 meters | |
Weight {{{weight}}} |
The Fighter Jet can be equipped with forward-firing weapons.
Options
You may apply up to two of the following options.
Increased Size: The jet's size increases by 6 meters, its turning radii double, and its carrying capacity is multiplied by 3.
Vectored Jets: The fighter jet's primary thrusters can be rotated, granting a new Movement Mode before Slow — Hover: Minimum Speed 0 meters, Maximum Speed 30 meters, 0 meter Turning Radius, aerial. The fighter jet is worth 15 additional points.
Hypersonic: The fighter jet is optimized for speed, granting three new Movement Modes after Supersonic — Extremely Fast: Minimum Speed 3000 meters, Maximum Speed 8000 meters, Turning Radius 80000 meters; Excessively Fast: Minimum Speed 8000 meters, Maximum Speed 12000 meters, Turning Radius 110000 meters; and Low Orbit: Minimum Speed 12000 meters, Maximum Speed 15000 meters, Turning Radius 160000 meters. The fighter jet is worth 15 additional points.
Stealth: The fighter jet becomes undetectable to radar and TEMPEST sense. The fighter jet is worth 15 additional points.
Components
Rotor (Targetable on every side other than Bottom): HP 1, Toughness 5. Destroying the Rotor forces the helicopter to fall from the sky.
Passengers (Total Concealment from Top, targetable from all sides other than Bottom and Rear): This is not really a component. Make attacks against the creatures inside the helicopter at a -2 penalty.
Movement Modes
Taxi: Ground
- Minimum Speed: 0 meters
- Maximum Speed: 20 meters
- Turning Radius: 10 meters
Takeoff/Landing: Ground
- Minimum Speed: 20 meters
- Maximum Speed: 300 meters
- Turning Radius: 500 meters
Slow: Aerial
- Minimum Speed: 300 meters
- Maximum Speed: 700 meters
- Turning Radius: 200 meters
Fast: Aerial
- Minimum Speed: 700 meters
- Maximum Speed: 1200 meters
- Turning Radius: 750 meters
Cruise: Aerial
- Minimum Speed: 1200 meters
- Maximum Speed: 1800 meters
- Turning Radius: 3000 meters
Supersonic: Aerial
- Minimum Speed: 1800 meters
- Maximum Speed: 3000 meters
- Turning Radius: 10000 meters