Difference between revisions of "Explosive charger"
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Foxwarrior (Talk | contribs) (It needs no jump, for it has a super charge) |
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|hp=3 |toughness=6 | |hp=3 |toughness=6 | ||
|attacks=1 | |attacks=1 | ||
− | |size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] | + | |size=4 meters |reach=3 meters |carrying=784 [[Kilograms]] |weight=5760 [[Kilograms]] |
|skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]], [[Nature|Nature +6]] | |skills=[[Strongman|Strongman +4]], [[Acrobatics|Acrobatics +3]], [[Nature|Nature +6]] | ||
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Revision as of 03:25, 21 March 2013
Explosive Charger
An explosive charger is a sort of hunched-over rhinoceros creature with spines all down its back. It has an Explosion attack, which deals 1d6+2 Heat damage, and targets all other creatures within reach. When it charges, it may travel in a straight line, without need for a floor. When it Runs with any speed that would normally double while running, its speed is tripled instead.
Explosive chargers are not particularly smart, and cannot speak.
Explosive Charger Paragon — 80 points
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AD 9 (20 factor) GD 11 (40 factor) Will 3 (10 factor) HP 3 Toughness 6 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth 2 Perception 3 Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 20 meter land speed with 1 meter jump. 6 meter swim speed. | |
Size 4 meters Reach 3 meters | |
Weight 5760 Kilograms | |
Skills Strongman +4, Acrobatics +3, Nature +6 |