Difference between revisions of "Blood cloud"
From Gempunks
Foxwarrior (Talk | contribs) (this one shouldn't be Muscle-Area, the distinction should be about making an attack roll, not dealing damage) |
Foxwarrior (Talk | contribs) |
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|effect=Blood shoots from you, inflicting 1 Wound on you and filling the region with a fine red mist for 2 minutes. It's thick enough that 2 meters of mist grants [[concealment]] and 10 meters of mist is completely impossible to see through. | |effect=Blood shoots from you, inflicting 1 Wound on you and filling the region with a fine red mist for 2 minutes. It's thick enough that 2 meters of mist grants [[concealment]] and 10 meters of mist is completely impossible to see through. | ||
− | You have limited control over the cloud, and may use it to deal 1d6 Physical damage to any number of creatures in the cloud every round, starting 1 round after the spell is cast. As a [[move action|Move Action]], you may move the cloud 10 meters in any direction. | + | You have limited control over the cloud, and may use it to deal 1d6-1 Physical damage to any number of creatures in the cloud every round, starting 1 round after the spell is cast. As a [[move action|Move Action]], you may move the cloud 10 meters in any direction. |
|uniqueboosts=''Fast Cloud (+1 Tier):'' You can move the cloud 50 meters as a [[move action|Move Action]] instead of only 10. | |uniqueboosts=''Fast Cloud (+1 Tier):'' You can move the cloud 50 meters as a [[move action|Move Action]] instead of only 10. | ||
''Toxic Blood (+1 Tier, {{Icon|Green}}):'' The cloud deals 1d6+2 Acid damage instead, and the blood turns green. | ''Toxic Blood (+1 Tier, {{Icon|Green}}):'' The cloud deals 1d6+2 Acid damage instead, and the blood turns green. |
Revision as of 08:11, 26 March 2015
Blood Cloud Elite
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[ Magic-Damage ] | |
Target: A 20 meter radius blast centered on a point that a 1 meter sphere could travel to from you in 300 meters or less, and you | |
Effect: Blood shoots from you, inflicting 1 Wound on you and filling the region with a fine red mist for 2 minutes. It's thick enough that 2 meters of mist grants concealment and 10 meters of mist is completely impossible to see through.
You have limited control over the cloud, and may use it to deal 1d6-1 Physical damage to any number of creatures in the cloud every round, starting 1 round after the spell is cast. As a Move Action, you may move the cloud 10 meters in any direction. | |
Unique Boosts: Fast Cloud (+1 Tier): You can move the cloud 50 meters as a Move Action instead of only 10.
Toxic Blood (+1 Tier, ): The cloud deals 1d6+2 Acid damage instead, and the blood turns green. |